namespace Xfinity.AI.States
{
    /// <summary>
    /// The state of the agent's behaviour.
    /// </summary>
    public enum State 
    {
        /// <summary>
        /// Idle.
        /// </summary>
        Idle = 1,
        /// <summary>
        /// Attacking the current target.
        /// </summary>
        Attack = 2,

    }
}
